Classes

The following are classes available for selection.

Alchemist
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Healer
Monk
Oracle
Paladin
Ranger
Rogue
Sorcerer
Wizard

The following changes are made to each class:
Clerics, Fighters, Paladins, Sorcerers, and Wizards get 4 + Int modifier for skill points, instead of 2.
All classes are proficient with Cloth armors.
Monks are restricted to Cloth armor only, or else they lose their class bonus to AC.
Sorcerer and Wizard are restricted to Cloth and Leather armors only.
Healers are restricted to Cloth and Leather armors only.
Druids can wear any armor listed in bold lettering on the equipment page of the wiki.

Alchemist starts play with knowing how to wear Cloth and Leather armor.
Barbarian starts play with knowing how to wear Cloth, Leather, Hide, and Chain armor.
Bard starts play with knowing how to wear Cloth and Leather armor.
Cavalier starts play with knowing how to wear all armors.
Cleric starts play with knowing how to wear Cloth, Leather, Hide, and Chain armors.
Druid starts play with knowing how to wear Cloth, Leather, and Hide armors.
Fighter starts play with knowing how to wear all armors.
Healer starts play with knowing how to wear Cloth armor.
Monk starts play with knowing how to wear Cloth armor.
Oracle starts play with knowing how to wear Cloth, Leather, Hide, and Chain armors.
Paladin starts play with knowing how to wear all armors.
Ranger starts play with knowing how to wear Cloth, Leather, and Hide armors.
Rogue starts play with knowing how to wear Cloth and Leather armors.
Sorcerer starts play with knowing how to wear Cloth armor.
Wizard starts play with knowing how to wear Cloth armor.

Classes

Quest for Utopia oreofox