Quest for Utopia
There aren’t too many house rules. The major ones are:
- All classes that start with 2 + Int modifier instead begin play with 4 + Int modifier for skill points.
- Armor types have changed. The new ones are Cloth, Leather, Hide, Chain, Scale, and Plate.
- You will not be required to keep track of mundane ammunition, nor food. Any special ammunition will require you to keep track (such as masterwork arrows, etc.). You will be required to purchase a meal at an inn when inside a settlement, if it has one.
- Carrying capacity is calculated is if your Strength score was 3 points higher (so, a Strength of 12 would have the carrying capacity listed under a Strength score of 15).